- Current Activity
- Isabell Wohlgenannt is research assistant at the Hilti Chair of Business Process Management of Prof. Dr. Jan vom Brocke. Her main research is on the field of enterprise gamification.
Office hours: Thursday 11.45 am - 12.30 pm, only by appointment with the administration office.
- Education
- 2013 — 2015
Master of Science in IT and Business Process Management
University of Liechtenstein, Vaduz, Liechtenstein - 2009 — 2013
Bachelor of Science in Information Systems
University of Liechtenstein, Vaduz, Liechtenstein - Career
- since 2015
Research Assistant
University of Liechtenstein, Vaduz, Liechtenstein - 2012 — 2015
Project and Process Manager
Innoforce Est., Balzers, Liechtenstein - 2011
Intern Web Development
Hypo Informatik GmbH, Bregenz, Austria
- Schedule for SS 24
- C21_Innovation Lab (VT IMIT) - Seminar (Seminar) Schenk
- Virtual Reality in Higher Education: Application Scenarios and Recommendations
- ERASMUS, September 2018 until February 2021 (finished)
Virtual reality (VR) has become a popular and versatile technology that has recently attracted interest from researchers, practitioners and educators alike. The technology offers the potential for ... more ...
- Game-based Skill Assessment and Development
- FFF-Förderprojekt, September 2016 until August 2019 (finished)
Considerable research in the academic discipline of Information Systems (IS) has been dedicated to the "gamification" of Information Technology (IT)-the use of game-design elements like badges and ... more ...
- Immersive systems for personnel assessment and development
- PhD-Thesis, February 2016 until February 2020 (finished)
More and more companies follow a trend called gamification, which is the use of (video) game mechanics in serious contexts (e.g., business context). Furthermore, the video game industry continues to ... more ...
Simons, A., Wohlgenannt, I., Weinmann, M., & Fleischer, S. (2021). Good gamers, good managers? A proof-of-concept study with Sid Meier's Civilization. Review of Managerial Science, 15, 957-990. (ABS_2021: 2; VHB_3: B)
moreRadianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147(103778).
moreWohlgenannt, I., Simons, A., & Stieglitz, S. (2020). Virtual Reality. Business & Information Systems Engineering, 62(5), 455-461. (ABDC_2022: A; ABS_2021: 2; VHB_3: B)
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Wohlgenannt, I., Fromm, J., Stieglitz, S., Radianti, J., & Majchrzak, T. A. (2019). Virtual Reality in Higher Education: Preliminary Results from a Design-Science-Research Project. Paper presented at the 28th International Conference on Information Systems Development (ISD 2019), Toulon, France.
moreSimons, A., Weinmann, M., Fleischer, S., & Wohlgenannt, I. (2015). Do Good Gamers Make Good Students? Sid Meier's Civilization and Performance Prediction. Paper presented at the 36th International Conference on Information Systems (ICIS 2015), Fort Worth, TX, USA. (VHB_3: A)
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